Corruption!

Two of my players accepted corruption today, marking the first time I've gotten the The Old World RPGs voluntary corruption system in play outside of one-shots. Here's the story!  (Note, minor references to NPCs from the Game Masters Guide - my campaign is way off the rails though, so it's hardly spoilers... but I suppose this is a spoiler warning anyway, as you might concievably glean something about the "GM only" information from this.)

ShadowChoice - non-random character creation and advancement for the Shadowdark RPG



In my games of Shadowdark, I've found that I don't enjoy the "3d6 in order" character generation, and my players haven't either - one player once rolled four characters before getting a score above 12, making character creation take forever with the "at least one at 14" rule. I'm not necessarily a big fan of forcing my players to roll their HP and talents on advancement either. So I've written a very small supplement for Shadowdark with rules for how to create and advance characters without resorting to randomness.

Shadowdark is an excellent retro RPG with a grimdark feel. I've often been tempted to run the Warhammer setting in it, but haven't yet - despite there being various adaptions out there suitable for it. One thing that holds me back is what I described in the ingress - the forced randomness.

Hence, I give you ShadowChoice - a fan supplement for the ShadowDark RPG that contains rules for semi-random and non-random character creation, and a talent point system that still allows rolling for those who prefer it, but can also give some control to players who don't want to risk their wizards creating a magic item every other level and never actually advancing.

You can find it here: https://homebrewery.naturalcrit.com/share/io1Aaa2-COHb - as always, familiarize yourself with the Homebrewery reader. If you choose to print the file as a PDF, remember to set your printer page size to A5.

Comments