Two of my players accepted corruption today, marking the first time I've gotten the The Old World RPGs voluntary corruption system in play outside of one-shots. Here's the story!
(Note, minor references to NPCs from the Game Masters Guide - my campaign is way off the rails though, so it's hardly spoilers... but I suppose this is a spoiler warning anyway, as you might concievably glean something about the "GM only" information from this.)
The PCs in my campaign are Diego, an Estalian priest of Myrmidia, his brother Hernando who started out a sharpshooter but is slowly becoming a powerful necromancer (trying very hard to use it for good), Nikolai the Kislevite labourer-gone-innkeeper who tries to take care of his extended family, Magdarit the undead-hating dwarven shopkeeper who seems to have a freakish talent for chaos dwarf magic and Duregar the longbeard veteran who's become the temporary head of clan Gritlok after he convinced its previous chieftain to take the slayers oath.
During an expedition to Stöckse, they've been exposed to various dark magic, including breathing in warpstone dust, they were clearly Vulnerable and it was time to start giving temptations.
During the session...
- The group was negotiating with the Necrarch vampire lord Zekrakar, and Magdarit left the room. I tempted her with a variant of the Blood must Flow corruption path, stating that she heard voices of her parents (who were slayed by the undead) encouraging her to go back in and kill the vampire, and she just have to give in and use the power they would grant her. She took it - and decapitated the vampire with a single strike. (Nice work to get to use that auto-kill power against a named faction head, but hell - it's a dangerous world even for vampires. And you have to make the offer tempting for the player as well as the character sometimes.) First tarnished character.
- Diego went to a temple of Shallya to pray for his healing from the warpstone-dust-induced wound he was suffering from since the previous session. He had already roleplayed being down about it, so I described how he felt more and more down during the hours he stayed in prayer, and how the temple seemed just so regular, so little divine. Then a voice in his head that called him his granchild said gently that he just had to accept it, and to endure - the start of the Enduring the Endurable corruption path. He accepted. Second character tarnished. The player is roleplaying and leaning into it, and very nearly became tainted in the very same session, after both taking an interrogation very far and drilling his troop of Myrmidia-worshippers with no mercy at all and nearly teaching them the meaning of endurance - but I ruled he stayed barely short of going to far, so he's still just tarnished.
- Nikolai found out his nephew has come under the influence of the Ivory Circlet vampires, and had cornered one of their servants. A voice told him to beat information out of him, that it would work. This isn't one of the written corruption paths, but I planned to make one up to fit him. (Maybe I'll still write it up and share it with you - let me know if you find that interresting!) In the end though, he refused it and let the man go. (Instead he found another servant of the Ivory Circlet who died, then took the body to Hernando who used necromancy to interrogate the corpse, so they got the information they wanted without resorting to chaos...)
-Hernando spent much of the session looking for a cure for his brother's warpstone-wound, and played it pretty desperate - so I used the Secrets of Sorcery corruption path to offer him a way to do it with magic. He refused that offer, however.
I didn't get around to trying to tempt Duregar, but I'm happy with corrupting two out of five players in a single session.
Have you gotten any of your players to accept a temptation to become tarnished yet?
Comments
Post a Comment